The Elder Scrolls IV: Oblivion/Walkthrough/Tips, Facts, Strategies, etc
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- W =3D move forward
- S =3D move backward
- A =3D side step left
- D =3D side step right
- Q =3D auto-walk, to turn off press any movement key
- E =3D jump
- Z =3D grab items (so you can move them around in the game world)
- C =3D cast selected spell F =3D ready weapon
- R =3D toggle first person / third person view
- T =3D calls wait menu
- TAB =3D opens inventory
- L-SHIFT =3D hold to run / walk
- CAPS =3D toggles run / walk
- L-CTRL =3D toggle sneak mode
- SPACE =3D activate objects, pick up items, talk to NPC's, open = doors/chest, etc.
- 1-8 =3D hot keys for spells and weapons
- TILDE =3D brings up the game consol so you can enter codes and such
- MOUSE =3D look around
- L-MOUSE BUTTON =3D swing equiped weapon (also can be used to draw = weapon)
- R-MOUSE BUTTON =3D block
- CHARACTER MENU: to see your character information, attributes, skills, alliances and stats, open you inventory and click on the red, blue and = green bar icon on the bottom left.
- EQUIPMENT MENU: to equip a weapons, armor or use items, open your = inventory and click on the second icon from the left at the bottom, find the = weapon, armor or item you wish to equip or use and click on it.
- MAGICKA MENU: to equip a spell open your inventory and click on the = third icon from the left at the bottom, find the spell you wish to equip and click = on it. You can also see all negative or positive effects on your character = here.
- JOURNAL MENU: to view the mini-map, world map, current quest, active = quests and completed quests, open your inventory and click on the compass icon = at the far bottom right.
Creating a new character
The 3 base classes of characters to Oblivion are: melee, magic and = stealth; all other classes are simply a combination of the 3. There are 21 skills, 7 = for each class which are governed by your characters attributes. Because of = the many possible character types I will be unable to write specific = strategies for ALL character classes, instead I will just do the 3 base classes.
WARRIOR: A good melee character needs to focus on Strength and Endurance while = keeping a high Agility and Speed. Your skills should be focused on one offence = skill, either Blade, Blunt or Hand to Hand, then you should choose to use Heavy = Armor, Block, Armorer and Athletics. The other 2 offence skills you are not = using should be used occassionally to help power up your attributes at each = level up (see 01.02 for more information on this).
Playing a warrior class character requires you to get very close to your enemies, you will find yourself in constant need of healing potions and = repair hammers. If your health is low and there are still a bunch of badies = attacking you, run from them and heal, standing there being beaten down will not = provide you much opportunity to strike back, you will have a better chance = charging in on them and using power attacks.
MAGE: A good caster character needs to focus on Intelligence and Willpower = while keeping a high Personality. Your skills should be focused on = Destruction, Restoration, Conjuration and Alchemy, but you should also frequently use = your Illusion, Musticism and Alteration skills.
Playing a caster class character requires you to be a light weight = weakling that can't survive much punishment, so you need to stay away from your = enemies and try and totally obliterate them before they ever get near you. One = way of doing this is by using Conjuration to summon meat shield pets to take = the focus off you while you send some firey bolts of death at them. Another way = is to blast away at your enemies and when they get near you, cast an = invisbility spell and create some confusion. I will leave you to decide how you = will play your character.
You should also utilize your Alchemy skill to create powerful potions = that can increase your Intelligence giving you more Magicka allowing for more = spell casting, as well as Magicka replenishing potions.
STEALTH: A good stealth character needs to focus on Agility, Speed and = Personality, but you also have to find a way to keep your Strength and Endurance at a = decent level as well. Your skills should be focused on Sneak, Security and = Marksman, while having Acrobatics, Light Armor, Mercantile and Speechcraft as high = as possible.
Playing a stealth character requires you to be unseen, unheard and = clever. While you should try and eliminate your enemies from a distance with = your bow, there will be times when you find yourself in close quarters and have to = take a beating, having a sword or mace is a good idea, often you will have one = from a previously slain enemy.
Stealth characters tend to find short cuts by picking locks, lean more = towards the evil side of life by stealing, pick-pocketing and murdering.
Taking advantage of the leveling system
When you level up you get to choose 3 attributes to increase, you will = notice that some (if not all) attributes have a bonus to them, the secret to = being powerful in this game is to understand how to take advantage of those = bonuses.
Each skill has a governing attribute, each time a skill levels up it = adds a 0.5 bonus to its governing attribute. So for example, if you level up = Marksman 4 times, you will get a +2 to Agility when you level up. The game rounds = down, so any odd numbers takes the lower bonus point. When you level up, any attributes that had bonuses, but were not selected, have the bonus reset = to 0 for the next level, which means you have to level up your skills all = over again to receive a bonus to that attribute at the next level up.
The maximum bonus is +5.
Your character will only level up once you have raised 10 skill levels = in your major skills. Increasing your minor skills does not cause you to level = up, but they will add to the bonuses for their governing attribute. With this knowledge you can utilize the system so that at each level up you can = receive a +5 bonus to all 3 attributes you chose at your level up. For example, = Blade and Blunt are governed by Strength, if Blade is a major skill and Blunt = a minor skill, you can increase Blunt 10 times and not have to increase Blade to = still receive a +5 bonus to strength when you level up.
Here is a list of the attributes and the skills that govern them:
| Strength | Blade, Blunt and Hand to Hand. |
| Intelligence | Alchemy, Conjuration and Mysticism. |
| Willpower | Destruction, Alteration and Restoration. |
| Agility | Marksman, Security and Sneak. |
| Speed | Light Armor, Athletics and Acrobatics. |
| Endurance | Armorer, Block and Heavy Armor. |
| Personality | Speechcraft, Mercantile and Illusion. |
| Luck | No governing attribute. |
So to maximize your characters potential, it is best to ensure that you increase enough minor skills governed by the same attribute that your = major skills govern to ensure you get that valuable +5 bonus to your = attributes.
Also know that when you level up your enemies also level up and as you = raise levels new, more powerful enemies will start to appear.
Things EVERYONE should know
| Quest Marker: | the red and green arrows that point you where to go, a red arrow indicates a door you must go through, a green arrow marks = the exact spot your quest target is located, use these arrows to guide you. |
| Soul Gems: |
these precious gems are used in combination with Soul Trap spells, once a soul gem has a soul you can use that soul gem to recharge an enchanted weapon, or use it to enchant a weapon or armor. Once used The type of soul gem used does not matter, only the level of soul inside it matters, so a Dark Soul Gem with a grand soul is the same as a normal Grand Soul Gem with a trapped Grand soul or the Azura's Star with a trapped Grand Soul. |
| Potions: | all potions stack and the most you can have stacked at any given time is 4. So for example, if you have 4 potions of strength that increase strength by 10, use them all at once, you will get +40 strength. |
| Magic: | magic spells stack, so you can use as many types of the same spell (Feather for example) and they will all stack; this is very useful and covered in detail in Magic. |
| Grabbing Objects: | yes you can grab and move just about any object, including dead bodies. It is considered a crime if someone sees you grabbing their things. To do this you simply hold Z and move the mouse. |
| Casting: | when you are running around and exploring, make sure you are casting some form of spell at all times, I recommend using Restoration spells so that your Restoration skill is very high which will allow you to use more powerful spells. If you are a caster character you may not want to do this with your major skills until you have enough bonuses from other minor skills to give you the desired bonuses needed at your next level up. |
| Sigil Stones: | when you're about to close an Oblivion Gate, save right before activating the stone, the effects are random so you can keep loading until you get one you want. Also, you can use these Sigil Stones from anywhere to enchant your weapons or armor. |
| Enemies: | enemies around Cyrodiil constantly respawn (except in dungeons) and their level and stats are based on your level, the type of creature that spawns is also dependant on your level. Humanoid enemies will also have higher quality items equiped as your level increases. |
| Black Soul Gems: |
these are no different than a grand soul gem or Azura's star, but if you wish to create one, here is how to do it. On the night of Freedas at midnight you will need to be at the altar outside of the map marker Dark Fissure, place an empty grand soul gem in the altar and then cast any soul trap spell on the altar. When you loot the altar you will recieve a black soul gem. |
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Contributors
Aaron Phillips --Doublezero 13:39, 24 December 2009 (UTC)
