The Elder Scrolls IV: Oblivion/Walkthrough/The Collector

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The Elder Scrolls IV: Oblivion
150px Oblivion.jpg
 

The Collector

This quest is activated after exploring 1 of 10 specific Alyeid Ruins and finding the Alyeid Statue in the ruin, then selling the statue to any vendor. Some time after that while wandering around the Imperial City, a messenger will find you and that will activate this quest.

The Alyeid Ruins you must explore are covered in sections 19.02 to 19.11, chose one to find the statue and then return to this section to continue.

Once you have at least 1 Alyeid Statue, go to any merchant and sell the statue. Now just wander around the Imperial City, preferably in the Talos Plaza District. You can actually just use the wait command and Jollring will speak to you when he finds you.

After talking to Jollring, follow your quest marker to Umbacano Manor and go inside. Jollring will speak to you, just follow him. In the upstairs room, Umbacano is sitting in a chair, speak to him.

Now you just need to find the other 9 statues. Again their locations are covered in sections 19.02 to 19.11, just use those sections to find them all and then return to this section.

Once you've found all 10 statues return to Umbacano Manor in the Talos Plaza District of the Imperial City. Enter the manor and Jollring will approach you, ask about 'Umbacano' and then have Jollring show you upstairs. Follow Jollring and you will find Umbacano, talk to him and tell him about 'Ayleid Satues' and sell each one to him one at a time for 500 gold until you've sold them all to him to complete this quest.


Wendir

Fast travel to 'North Country Stables' on the south wall of Chorrol, from there just go south west and you will find the ruins map icon on your compass, follow it to find Wendir. When you get there go inside.

Inside go south until you hit the fence, then turn west and pick the locked door and follow that path. It will go for a ways and then eventually take you to a door to 'Wendir Nagasel' go through this door.

Go through the next room and take the exit in the north west corner, there will now be an iron gate, the switch to open this gate is just to the left, activate it and then make your way through the gate.

Follow the path north and you will come to a locked gate, pick the lock and go through. Keep following this path and you will come to a main room, when you enter the room go east and then turn south, there will be an iron gate and a switch to the left, activate the switch and then go through the open gate, the statue is on the other side to the south west.


Ninendava

This is a tricky place to find, you have to start from Chorrol North Gate, from there follow the road north to Bruma, keep following the road and when it turns east you will be able to find an unmarked path to the west, to the north is a map marker for a cave on your compass. Follow the path to the west.

This path will wind around a bit and end up taking you to Shadow's Rest Cavern, to the north east from the cavern is a bridge, cross the bridge and keep following the path and it will take you to the fort Sancre Tor. From there you can will be able to see the ruin map icon on your compass to the north east, just follow that to find Ninendava.

When you get there go inside and make your way north, you will come to a locked door, pick the lock and on the north wall is the statue.


Moranda

Looking at your world map, there is a road that connects Chorrol to Bruma, it is called 'The Orange Road'. South of the word 'The' in 'The Orange Road' is where this ruin is located. Fast travel to your nearest map marker and make your way there, when you get there go inside.

Follow the path and you will come to a 4 way split, take the south east path of stairs down to a locked gate, pick the lock and go through. Just follow this path until you come to a door to 'Moranda Abaspania' go through this door.

Follow this path and you will come to a room filled with gas that continually damages your health. Take the path in the north west corner, in the next room you will be able to find the statue, it is in a little opening room off the south west wall on a pedistal.


Vilverin

This place is just north east of the Imperial Prison Sewers, the place you come out of at the start of the game. Fast travel there and then go north east over the dock and cross the water, on the other side is the ruins.

Go inside and then just make your way to the far east side of this floor, in the north east most room is a door to 'Vilverin Canosel' go through this door. In the next room its a 4 way fork, take the west side exit and even though it appears to be a dead end, there is actually a floor switch here, step on it and a door will open to the north in the same room.

Take the path north and in the next room go to the west, there is another floor switch, step on it to open a path in to the south. Follow this path and you will come to a dead end, to the west is another floor switch, step on it and a path will open on the north wall, go through it into the next room.

To the west is a door to 'Vilverin Wendesel' go through this door, follow the path south, in the next room go through the door on the west wall. Keep following the path and you will end up at a door to 'Vilverin Sel Sancremathi' go through this door. The statue is just ahead on a pedistal.


Wenyandawik

This place is located just north west of Bravil, if you look at your world map north west of Bravil is the words 'The Green Road' Wenyandawik is just south of the 'R' in 'Road'. Fast travel to your nearest map marker and then make your way there, when you get there go inside.

Find your way into the first main room, along the north wall is an exit, you have to go through an iron gate, the switch to open the gate is to the left of the gate. On the other side is a door to 'Wenyandawik Edesel' go through this door.

Just follow the path west and at the corner where the path turns south, a secret entrance should open on the west wall, watch for it and then go through the path. Go into the room and there will be the statue on a pedistal in the south west corner.


Culotte

Culotte is north of Bravil on the other side of The Upper Niben, looking at your world map it is just north of 'The' in 'The Yellow Road'. Fast travel to your nearest map marker and then make your way there, when you get there go inside.

The statue is in a small room with 3 pillars, it is on the floor between the pillars. Getting to this room is rather easy, from the entrance just follow the path from the entrance all the way to the south east most room, there is a floor switch there, step on it and then back track a bit and you will find an opening on the north east wall. Follow this path and you will come to an exit at the end of the next room in the south west corner. In this next room get down to the lower level and the room you need to go in is along the north east wall off the south east side of the bridge.


Fanacas

This ruin is north of Cheydinhal. To find it make your way to Lake Arrius. On the north side of the lake is a path that goes north east, follow it. It will eventually fork to the east and west, take the east path and you will find Fanacas, when you get there go inside.

Go through the north east door and follow the path over the bridge, watch out for the traps. On the other side is a floor switch, step on it to open the gate infront of you. On the other side of the door go south west, then step on the floor switch and go through the gate. Just follow the path and you will come to another floor switch and a gate, you'll be back at the start right now, just go north west and follow the path east, you will come to another floor switch, step on it and follow the path through the gate.

In the next room is another floor switch in the south east corner, step on it and follow the path south east, you will be on the edge of a room of water, there is an opening along the south east wall, jump into the water and swim to the bottom. To the north east is a set of stairs, go up the stairs and you will find the statue on a pillar.


Mackamentain

Looking at your world map, scroll east of Bravil, there is a small lake north of the river called 'Silverfish River' the ruins are just off the north edge of this small lake. Fast travel to your nearest map marker and make your way there, when you get there go inside.

Go north east and you'll find a gate, step on the floor switch to open the gate in front of you. In this large room there is an opening in the north corner going north east, follow this path, step on the floor switch to open the next door. Go through the door to 'Tombs of the Undead'.

Just follow the path north east and watch the north west wall, you will find an opening, take this path and you will come a room with a floor switch in the middle of it, step on the switch. Go up the stairs that appear, follow the path north west until it splits, go south west and immediately go north west again. You'll go up some stairs and then you'll find a door to 'Necromancer's Asylum' go through this door.

The statue is in the middle of this large room on stone table.


Wendelbek

Look to the far east of Bravil, there is a river called 'Panther River' Wendelbek is north of the word 'Panther' on your world map. Your best bet is to fast travel to your nearest map marker and then make your way to the Panther River, then go north until you find the ruins map icon on your compass and follow that to find this place.

When you get there, go inside and go south, you will come to a locked door, go through this door and then follow the path until you come to a door in the north west section, the door is on a north wall and it goes to 'Wendelbek Aldmerisel' go through this door.

On the east wall of this area is a door to 'Wendelbek Sel Aran Mathmedli' go through this door. Go east in the next room and then south at the wall and you will be facing a door with a button to the left, activate the switch and go through the door, turn west and the statue will be on a little table around the corner.


Welke

Look to the far east of Bravil, just a bit to the south, there is a river called 'Panther River' to the west of the 'P' in 'Panther' is where Welke is. Fast travel to your nearest map marker and then make your own way to find this place.

When you get there go inside and take the north west path, you'll have to pick a locked door immediately. Follow this path and you will come to a door to 'Welke Ceyede' go through this door.

When you come to a major fork in the road, go north west, this should take you to a pool of water, swim through and you'll be in a large room, on the south west wall is a door to 'Welke Edesel' go through this door. In the middle of this next room is the statue.


Nothing You Can Possess

After selling 3 or 4 Ayleid Statues to Umacano, a new topic will be available when you speak to him, ask him about 'Another Task' to activate this quest. Umbacano lives in his manor in the Talos Plaza District of the Imperial City, go inside and his buttler Jollring will talk to you, ask about 'Umbacano' to be led upstairs where you can speak to him.

When you exit Umbacano Manor a guy named Claude Maric will approach you and talk to you, after the conversation follow him to the Tiber septim Hotel. He will take a seat in the far corner of the first floor, talk to him and get his disposition high enough that when you ask him about 'The High Fane' he will tell you to find Malanda which is the farthest map marker to the east.

Just follow your quest marker to get there. Inside this place is incredibly simple, just keep making your way through until you get to the far south west corner room, there will be a strange looking door, to open it you have to have the key Umbacano gave you. On the other side of the door is the carving on the wall, take it. When you take it watch out the roof caves in.

With the carving in your possession follow your quest marker back to Umbacano and talk to him and tell him about 'The High Fane' to complete this quest.


Secrets of the Ayleids

After completing the previous quest, a new topic will be available when you speak to him, ask him about 'Another Task' to activate this quest. Umbacano lives in his manor in the Talos Plaza District of the Imperial City, go inside and his buttler Jollring will talk to you, ask about 'Umbacano' to be led upstairs where you can speak to him.

Once this quest is activated just follow your quest marker to find Herminia Cinna, talk to her and ask her about 'Crown of the Ayleids' there will be a lot of talking, but eventually you'll get a quest update. You'll have a map marker for Lindai, which is east of Chorrol. You can just follow your quest marker to get there.

When you get there go inside and then just make your way through the first level, it doesn't fork out at all so you can't get lost. At the end of the path is a door to 'Lindai Inner Tombs' go through this door.

In this next room you will encounter another of those wierd doors, you will need the key that Herminia Cinna gave you to open this door. Go through the door, in the next room there is an Ayleid Cask in the middle of a big pillar, it is hard to miss as the room is kinda designed to show the cask. The crown is inside it, so go ahead and loot it and take the crown.

Once you have the crown just follow your quest marker back to Umbacano. When you get to him talk to him and tell him about 'Crown of the Ayleids'. Umbacano will ask you to continue to help him with one more task, you will need to meet him at Nenalata in 3 days. Nenalata is north east of Bravil, it is marked on your map and you can just follow your quest marker to get there.

When you get there wait until Umbacano gets there (24 hours). When he gets there talk to him and tell him to wait, then enter Nenalata. Now if you have not previously cleared this place out, do so now, just search the whole area and kill everything, this will prevent Umbacano from dieing when you bring him in here.

Once everything is dead, exit and talk to Umbacano, tell him to follow you, then go inside Nenalata. Just follow your quest marker until you come to the room marked by the green quest marker, when you and Umbacano enter the room he will open the door and a cutscene will take place. After the cutscene, fight your way out of this place, don't be shy about running away, its a tough battle. Just make your way out of Netalata to complete this quest.

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