The Elder Scrolls IV: Oblivion/Walkthrough/Side Quests
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The Battle for Castle Kvatch
Follow your quest marker to the ruined city of Kvatch, talk to Savlian Matius and tell him you are ready to go. Follow him out of the chapel and start killing the Daedra enemies who will vary depending on your level. Just follow Savlian and when you get to the bridge to the castle he will approach you, blow through the conversation and then follow the quest marker back into the chapel, here a group of Imperial Legion Soldier's will be there and will offer to help you.
Talk to Berich Inian and he will insist on coming with you, if he dies you have to loot his corpse and take the key. Follow him into the Chapel Undercroft.
Kill the bad guys here and follow Berich back into Kvatch. There are all sorts of bad guys, just keep killing and following Berich, if he dies, just follow the quest marker.
You will eventually come to a trap door to 'Castle Kvatch Passageway' go in. Follow the path to the other side and take the ladder to Kvatch. Follow your quest marker to the north west wall and activate the 'Gate Lever'.
Kill all the badies here and Savlian will talk to you, after that follow the quest marker into the castle great hall. Just keep following your quest marker through the castle, kill the monsters as you go and you'll eventually get to the counts quarters, here you will find the counts body, loot it and take the Colovian Signet Ring'.
Follow the quest marker back through the castle and talk to Savlian. Inform him of the counts death and give him the ring to complete this quest.
Allies for Bruma
To complete this quest you have to complete all of the following: Imperial City (Allies for Bruma), Anvil (Allies for Bruma), Kvatch (Allies for Bruma), Skingrad (Allies for Bruma), Chorrol (Allies for Bruma), Cheydinhal (Allies for Bruma), Bravil (Allies for Bruma), and Leyawiin (Allies for Bruma).
Once you have completed all those parts, this quest will be complete.
Imperial City (Allies for Bruma)
Fast travel to 'Imperial City Palace' and then follow your quest marker, if you are not able to enter the Elder Council Chamber, wait for a moment and high chancellor Ocato will come out and you can speak with him. Ask him about 'Aid for Bruma' and this part is complete.
Anvil (Allies for Bruma)
Fast travel to 'Castle Anvil' and then follow your quest marker to Countess Millona Umbranox and talk to her, she is in attendance from 9:00 am to 4:00 pm, ask her about 'Aid for Bruma', she will only help you if the Oblivion Gate outside of the city is closed, if you have not yet closed it, keep reading this section, if you've already closed it, this part is now complete.
The Oblivion Gate is outside of Anvil to the north west. To find it fast travel to 'Horse Whisper Stables' and head west, you will be able to see the Oblivion Gate icon on your compass, just use your compass and you will be able to find it. If you're on the Allies for Bruma quest, you will have a quest marker as well.
When you reach the Oblivion Gate, enter it. Inside you will fight Daedra monsters based on your level.
From the entrance go south west, then turn south east, follow this path and when it forks north east and south west, go south west, watch the west wall, right around the corner is a door to 'Nether Tunnels' go through this door.
Inside take either passage on the west wall into the next room, then turn to the east and there is a door to 'Oblivion Cave' go in this door. From here just follow the only path and you will be going east into a room with some stone pillars and a couple paths, go south, ignore that passage to the west and at the back of this room on the south wall is a door to 'Oblivion Cave' go through this door.
In this area just follow the path north and it will turn west, on the south wall is an opening, go south into the next room and there is an opening on the west wall go there and you will find a door to 'Wastes of Oblivion' go through this door.
Outside again, follow the path north east, it will slowly curve north and then north west, just stay on the path. When you get to the end of this path there is a door on the west wall to 'The Red Gnash Channels' go in this door.
In here take the north west passage, follow it until it comes to an end and you will find an opening on the north east wall, take this path upwards, at the top turn south west and just follow the path which will take you to a small room, turn north east and there is another path, take it and at the end of this path is a room with a door on the north wall to 'Wastes of Oblivion' open this door.
From here follow the path south east, follow it and it will curve south west, just stay on it and it will curve north west, you'll eventually come to a sharp turn to the north east, take this path and just follow it and you will come to a tower, open the door to the west.
Inside this room, the door you came in from is on the south wall, follow that wall west or east and you will come to a door to 'Rending Halls' take either door. Follow the path upward and you'll come to a small room, there is a passage on the north wall, follow it upwards and you will come to a door to 'The Flesh Spire' open it.
From here go south up the ramp and you will come to a door on the south wall to 'Dead Halls' open this door. From here go either east or west upwards, at the top of the path is a small room, look north and you will see a path upwards on the north wall, take the path and at the top is a room with a couple doors on the south wall to 'The Flesh Spire' go in either door.
Take either path south east or south west and follow the path to the south wall where there is a door to 'Corridors of Dark Salvation' open this door. In this next room is a path on the north wall, follow this path upwards and you will come to another room, on the south wall is a door marked 'Citadel Hall Door', go through this door and follow the path upwards, at the top is a room with a door on the west wall to 'The Flesh Spire' go through this door.
From here follow the path north west, the path will go upwards and at the top there is a door on the west wall and the south east wall, both go to 'Sigillum Sanguis' take either door.
Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north east side where you can go up either ramp to a platform on the south west wall, look north east and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it.
When you're out of the Oblivion Gate open your world map and fast travel to 'Castle Anvil'. Go into the the castle and talk to the countess, she is in attendance from 9:00 am to 4:00 pm ask her about 'Aid for Bruma' and this part will be complete.
Kvatch (Allies for Bruma)
Fast travel to Kvatch and follow your quest marker to find Salvian. When you find him, talk to him and ask about 'Aid for Bruma' and this part will be complete.
Skingrad (Allies for Bruma)
Fast travel to 'Castle Skingrad' and follow your quest marker until you find 'Mercator Hosidus', ask him about 'Aid for Bruma' and he will go fetch the count. Mercator seems to be in the castle from 6:00 am to 8:00 pm. Just wait around and eventually the count will show up, talk to him about 'Aid for Bruma', he will only help you if the Oblivion Gate outside of the city is closed, if you have not yet closed it, keep reading this section, if you've already closed it, this part is now complete.
The Oblivion Gate is east of Skingrad. To find it fast travel to 'Castle Skingrad' and turn east, jump off the bridge onto the hill and go east, you should be able to see the Oblivion Gate icon on your compass, just use your compass and you will be able to find it. If you're on the Allies for Bruma quest, you will have a quest marker as well.
Once at the Oblivion Gate, enter it. From the entrance go south west, make your way up the hill, to the top of the bridge infront of the tower, go to the door 'The Tower Portal to The Anguis Keep' and open it.
Inside this room on the north wall is a door to 'Halls of Eternal Twilight' open it. Go up the north west path, at the top the room has a door on the south wall marked 'Citadel Hall Door' go through it and follow the path upwards into another room, in this room there is a door on the north wall to 'The Anguish Keep' open it.
Follow the path north east and you will come to a door on the north east wall to 'Wastes of Oblivion' ignore it for now and continue on this path until you come to the door on the west wall to 'Halls of Shame' open this door.
In here on the north wall right in front of you is a door marked 'Citadel Hall Door' go through it and follow the path to another door, open it and you will be in a room with a door on the west wall beside where you came in, go through this new door and follow the path upwards to yet another door, open it and inside this room there is a door on the south wall to 'The Anguish Keep' open it.
Follow the path north west all the way up to the top, there are a couple doors, one on the north east wall and south west wall to 'The Anguish Shrine' go through either door.
Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north wall, the giant mechanism infront of you has a switch on the east side, activate it. Jump down into the room below and on the north wall are the openings you came in through, go through either one and on the next north wall is a door to 'Wastes of Oblivion' go through this door.
Cross this bridge and you will come to a door to 'The Sorrow Shrine' open it. Infront of you to the south are a couple openings, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north wall, the giant mechanism infront of you has a switch on the east side, activate it. Jump down into the room below and on the north wall are the openings you came in through, go through either one and follow either path east or west downwards until you come to a door to 'The Sorrow Keep' go through the door.
Follow the path to the south east side and you will be able to go downwards, follow this path until you come to a door on the south wall to 'Halls of Shame' open this door. In this room there is a door marked 'Citadel Hall Door' on the west wall, go through it and follow the path downwards to another door, open it and go into this next room, on the west wall beside the door you just came through is another door, open it and follow the path downwards to another door, open this door and go through, to the east on the south wall is a door to 'The Sorrow Keep' open this door.
Follow the path along the west wall until you come to a door to 'Wastes of Oblivion' on the north east wall, go through this door. Cross the bridge and you will come to a door to 'The Brooding Fortress' open this door.
Follow this path south east and you'll be going upwards, at the top is a door to 'Corridors of Dark Salvation' open this door. Follow the path upwards into a room, on the south wall is a path going upwards, go up that path until you come to a door to 'The Brooding Fortress' open this door.
Follow the path north west and you'll be going upwards, at the top there is a door on the west wall and the south east wall to 'Sigillum Sanguis' go through either door.
Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north side where you can go up either ramp to a platform on the south wall, look north and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it.
When you are out of the Oblivion Gate open your world map and fast travel to 'Castle Skingrad' head into the castle and find Mercator Hosidus, ask him about 'Aid for Bruma' and he will fetch the count. Mercator is in the castle from 6:00 am to 8:00 pm. Just wait and the count will show up, he will approach you, ask him about 'Aid for Bruma' and this part is now complete.
Chorrol (Allies for Bruma)
Fast travel to 'Castle Chorrol' follow your quest marker into the great hall and talk to Countess Valga, she is in attendance from 8:00 am to 6:00 pm. Ask her about 'Aid for Bruma', she will only help you if the Oblivion Gate outside of the city is closed, if you have not yet closed it, keep reading this section, if you've already closed it, this part is now complete.
The Oblivion Gate is just south of Chorrol. To find it fast travel to 'North Country Stables', once there if you look south you should be able to see it. If you are on the Allies for Bruma quest, you will also have a quest marker to help you find it.
Once at the Oblivion Gate, enter it. Inside look south east and you should see a pool of lava, south of that pool is a tower, you need to go to that tower, the door into the tower is 'Eruption' go in this door.
Inside the tower step onto the platform in the middle of the room, it should automatically go up, if not, look down and activate it. When it gets to the top, get off and follow the spiral path upwards, at the top there is a large device, on either side is a switch, one to open the cage hanging in the middle of the roof, the other opens a gate, you need to at least open the gate, so activate the switch called 'Landslide Gate Control'.
After you have activated the switch to open the gate, go back down the spiral path until you get to the platform, step on the platform and it should go down, if not, activate it. At the bottom open the door on the north east wall to 'Wastes of Oblivion'.
Outside of the tower, go north a few steps and turn west, follow this path along the outside of the tower west, turning south and you will see an open gate, this is the gate you just opened, go through it. After you go through the gate look south east, the tower there is the one you need to go into now, the door into it is called 'Earthquake'.
Inside the tower step onto the platform in the middle of the room, it should automatically go up, if not, look down and activate it. When it gets to the top, get off and follow the spiral path upwards, part way up you will come to a door on the west wall to 'Wastes of Oblivion' open this door.
Cross the bridge and on the other side open the door to 'Portals of Natural Disaster'. In this first part turn south west and you will see a door on the south wall to 'Rending Halls' go through this door.
In this room there is a door on the south west wall marked 'Citadel Hall Door' go through this door, follow the path upwards and at the top go all the way to the far north east corner of this room to find an opening on the north west wall. Follow the path into the next room and you will find a couple doors on the back north west wall, both go to 'Portals of Natural Disaster' go through either one.
Go up the ramp and at the top you will find a door on the west wall to 'Corridors of Dark Salvation' open it. Go west and you can take either path north or south, at the top of this path is a small room, turn west and you will see another path upwards, keep going up and you will come to another room, on the east wall is a door to 'Portals of Natural Disaster' go through this door.
Go either way and you will find a door on the south wall and the north wall, both go to 'Sigillum Sanguis' go through either door.
Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the south side where you can go up either ramp to a platform on the north wall, look south and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it.
When you are out of the Oblivion Gate fast travel to 'Castle Chorrol' and make your way into the great hall and talk to Countess Arriana Valga, she is in attendance from 8:00 am to 6:00 pm, ask her about 'Aid for Bruma' and this part is now complete.
Cheydinhal (Allies for Bruma)
Open your world map and fast travel to 'Castle Cheydinhal' once there follow your quest marker into the castle and talk to Count Andel Indarys, he is normally in attendance from 9:00 am to 6:00 pm. Talk to him about 'Aid for Bruma', he will only help you if the Oblivion Gate outside the city is closed, if you have not yet closed it, keep reading this section, if you've already closed it, this part is now complete.
This Oblivion Gate is actually tied to a seperate quest, to complete this part you need to complete this quest: 08.01 - The Wayward Knight
When 'The Wayward Knight' quest is complete, get outside and open your world map, fast travel to 'Castle Cheydinhal' find your way into the castle and talk to Count Andel Indarys, he is normally in attendance from 9:00 am to 6:00 pm. Talk to him about 'Aid for Bruma' and this part will now be complete.
Bravil (Allies for Bruma)
Open your world map and fast travel to 'Castle Bravil' once there follow your quest marker into the castle and talk to Count Regulus Terentius, he is ussually in attendance between 9:00 am and 6:00 pm. Ask him about 'Aid for Bruma', he will only help you if the Oblivion Gate outside the city is closed, if you have not yet closed it, keep reading this section, if you've already closed it, this part is now complete.
This Oblivion Gate is just north of Bravil. To find it fast travel to 'Bay Roan Stables'. Look north east and you should be able to see the Oblivion Gate, make your way north east to it, if you're on the Allies for Bruma quest you will also have a quest marker to help you.
Go in the Oblivion Gate. Inside look north, there is a large closed gate, there is a very easy way to get by it, but not every character will be able to do it. It requires you to jump into the lava and pretty much swim to the other side and jump up. Save before you try this. I lost 200 health, if you use progressive healing potions (healing potions that heal XX over Y seconds) and progressive healing magic (same thing as potions) you can completely negate any lava damage. If you are able to make it past the gate, skip the next 4 paragraphs, if you can not make it just keep reading.
From the entrance go west, follow this path for a long way west and you will come to a sharp turn to the north onto t a bridge, take this bridge north and on the other side go north west and the path will turn north east, follow this path and you will come to a door to the north called 'Caverns of the Abused' open this door.
In here there is a passage way on the north wall, go through this path and you will come to a room with a door on the north wall, ignore it and take the path in the south east corner that goes south, in this next room there is a hole in the floor, jump down it. Down here there is a path in the north east corner of the room that goes east, take this path and you will come to a door to 'Blood Well' open this door.
In the middle of the floor is a platform, step onto it and it should automatically go up, if not activate it. When it gets to the top there is a door on the north wall to 'Wastes of Oblivion' open this door.
From here cross the bridge and go south east and you will find yourself on the other side of that locked gate.
Now that you are on the other side of the gate look north, there is a tower there and a door to 'The Tower Portal' open this door. In this room there are openins on the east and west walls, they have doors on the north end that go to 'Rending Halls' take either door.
If you took the west door, read this paragraph, if you took the east door, skip this paragraph. Inside this room follow the path upwards and you will come to a room with another path upwards on the north side, go up this path, at the end of this path will be a door to 'The Lust Keep' open this door. Skip the next paragraph.
Inside this room follow the path upwards and you will come to a room with another path upwards on the north side, go up this path, at the end of this path will be a door to 'The Lust Keep' open this door. Follow the path upwards and you will find a door on the south east wall to 'Corridors of Dark Salvation' open this door. Once through follow the path and it will take you upwards into a room with a door marked 'Citadel Hall Door' on the north east wall, go through this door and follow the path upwards. When you get to the top of this path you will be in a room with a door at the end of a short path on the east wall to 'The Lust Keep' open this door.
Follow the path upwards all the way to the top, there will be 2 portals to 'The Lust Keep', one on the north east corner and one on the west, take either one by activating it. From here follow the path to the south west wall and you will find a door to 'Sigillum Sanguis' on the east wall and the south west wall, take either door.
Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the east side where you can go up either ramp to a platform on the west wall, look east and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it.
When you are out of the Oblivion Gate fast travel to 'Castle Bravil' and make your way into the great hall and talk to Count Regulus Terentius, he is ussually in attendance between 9:00 am and 6:00 pm, ask him about 'Aid for Bruma' and this part will be complete.
Leyawiin (Allies for Bruma)
Open your world map and fast travel to 'Leyawiin - Castle' once there follow your quest marker into the castle and talk to Count Marius Caro, he is ussually in attendance between 9:00 am and 6:00 pm. Ask him about 'Aid for Bruma', he will only help you if the Oblivion Gate outside the city is closed, if you have not yet closed it, keep reading this section, if you've already closed it, this part is now complete.
This Oblivion Gate is just east of Leyawiin. To find it go to 'Leyawiin - North East Gate' and exit the city. Look east and you should see the Oblivion Gate, make your way east until you come to it, if you're on the Allies for Bruma quest you will also have a quest marker to help you.
Once at the Oblivion Gate, enter it. Go west of the bridge and you'll be in a little area, to the south west is a door to 'Nether Tunnels' go in this door. Inside on the north wall is and opening, go down this path and in the next room is another path down on the south wall, take this new path. In the next room is a path on the west wall, take this path until you come to a small room with a path on the west wall. Right after entering this passage you come to a split, keep going west down the path and you will come to a room with a door on the west wall to 'Molten Halls' go through this door.
Follow the path into the next room, on the south wall is a passage, take it. Follow this path and you will come to a room, this room has a hole in the floor, jump down it. The room you fall down into has another hole on the floor, jump down this hole as well. Go south west from here into a short path that will split north and south, take the south path and you will be at a door to 'Oblivion Cave' open this door.
In this next room there is a path on the south west wall, take this path and you will come to another room, on the north west wall is a passage, take this path. At the end of this path is a door to 'Oblivion Cave' on the south wall, take it.
Out of the cave turn east and follow the path, when you come to a fork to the north east and north west, keep going north east. On the south side of this path is a tower, open its door to 'Spindle Shrine'.
Follow the path upwards until you get to the very top, there is a door on the north east wall, open it. Cross the bridge to the other side and open the door to 'Blood Well'. Go all the way to the top of this tower and you will find a machine on the north west wall, to either side there are switches, the one on the south west side opens a gate, activate this switch. Go back down the path and you will come to a door on the south west wall to 'Wastes of Oblivion' go in this door.
Go west across the bridge and through the gate you just opened, when you come to the stairs onto the bridge, look north and you will see a door to 'The Tower Portal' open this door.
In this room there are openings to the south east and south west that you must go in to find doors to 'Rending Halls' on the east and west sides of the room, take either door. Follow the path upwards and you will come to a room with another passage on the north wall, go up this path. At the top you will come to a door to 'The Flesh Spire' open the door.
Follow the path to the top and on the south wall is a door to 'Dead Halls' go in this door. Take either the west or east path upwards. You will come to a small room with a path upwards on the north wall, follow this path. At the top there is a room with a couple doors on the south wall to 'The Flesh Spire' take either door.
Follow either path to the south wall where there is a door to 'Corridors of Dark Salvation' open this door. In this room there is a path on the north wall, follow it upwards and you will come to a room with a door marked 'Citadel Hall Door' on the south wall, go through this door. Follow the path upwards and you will come to a room, on the west wall is a door to 'The Flesh Spire' go through this door.
Follow the path north west all the way to the top. There will be doors on the west wall and the south east wall to 'Sigillum Sanguis' take either door.
Go up the path and you will find a couple openings on the inside wall, go through either one and you will be in a room with some spike like sets of stairs on either side, go up either set and follow the ledge to the north east side where you can go up either ramp to a platform on the south west wall, look north east and you will see a pillar of fire holding up a black orb, this is the Sigil Stone, activate it.
When you are out of the Oblivion Gate fast travel to 'Leyawiin - Castle' and make your way into the great hall and talk to Count Marius Caro, he is ussually in attendance between 9:00 am and 6:00 pm, ask him about 'Aid for Bruma' and this part will be complete.
Newheim's Flagon
This quest is a subquest to the fighters guild quest 'Den of Thieves'. After asking Newheim about 'Thieves' to find out where they are, you can ask him about 'Heirloom' to activate this quest.
Follow your quest marker to Hrota Cave and make your way through the cave until you come to the Heirloom, it is in the pit on a table, it is a simple looking pitcher.
When you have the Heirloom follow your quest marker to Newheim and talk to him, ask him about 'Heirloom' and this quest will be complete.
A Venerable Vintage
Fast travel to 'Chesnut Handy Stables' on the west wall of the Imperial City and then go west across the bridge. On the other side of the bridge is Weye, go in the Wawnet Inn. Inside there is a high elf, Nerussa, talk to her and ask her about 'Wine' to activate this quest.
You can find Shadowbanish Wine in the various forts around Cyrodiil. Just keep exploring and you will eventually collect 6 of them.
Once you've found 6 bottles return to Nerussa and talk to her, tell her about 'Wine' to complete this quest. After completing the quest Nerussa will buy each further bottle of Shadowbanish Wine from you for 100 gold.
Go Fish
Fast travel to 'Chesnut Handy Stables' on the west wall of the Imperial City and then go west across the bridge. On the other side of the bridge is Weye, in Weye there is a man named Aelwin Merowald, talk to him and offer to help to activate this quest.
You'll need to kill Slaughterfish and collect their scales, you can find them in the large lake surrounding the Imperial City.
After collecting 12 of the Rumare Slaughterfish Scales, follow your quest marker back to Aelwin and talk to him to complete this quest.
Bear Season
Fast travel to 'Grateful Pass Stables' once you're there follow the road west towards Kvatch. About half way between Kvatch and Skingrad you will come to a bridge, from here go north and you'll see a village icon appear on your compass, follow it to get to Shardrock. Here you can find Thorley Aethelred, talk to him and ask him about 'Bears' to activate this quest.
Now just hunt in the surrounding area and you will find at least 6 West Weald Brown Bears in the area, kill them and loot their corpses to get their fangs.
After you have collected 6 fangs, follow your quest marker back to Thorley and talk to him and tell him about 'Bears' to complete this quest.
The Potato Snatcher
Fast travel to 'Bay Road Stables' off the north wall of Bravil and then follow the road north, when you get to the Inn of Ill Omen you should see another Inn marker on your compass to the north west, follow it to get to Faregyl Inn. Once you get there go inside and talk to S'jirra and ask her about 'Jumbo Potatoes' to activate this quest.
Now just follow your quest marker until you find the Ogre, kill it and then loot its corpse to find the Jumbo Potatoes. Now follow your quest marker back to S'jirra, talk to her and tell her about 'Jumbo Potatoes' to complete this quest.
Zero Visibility
Fast travel to 'Grateful Pass Stables' once you're there follow the road west across the bridge, from the other side of the bridge follow the road north. Keep going north, ignore the path to the west to Chorrol and keep following the road, it will start going east, about half way from where the road turns east and the where the road forks to the north to go to Bruma, there is a little place called 'Aleswell'.
When you get there, it appears deserted, but if you come at the right time (as I did my first time) you can see something not quite right in the garden outside the Aleswell Inn, its a hoe (a tool) digging away. You can approach the magical tool and you will find you can talk to the invisible person working with the tool. If there is no magical tool here, you can use detect life to make your life easier.
Diram Serethi is the Inn Keeper, if you go into the Inn chances are he will talk to you which will activate the quest.
You'll now have a quest marker for Fort Caractacus, south of Aleswell, follow your quest marker to get there. When you get there be sure to have detect life so that you can kill the invisible enemies and find Ancotar. When you find Ancotar, talk to him and you'll find out about what happened. After that you will have the chance to ask about 'Reverse Invisibility Spell' do it to get a ring.
Equip the ring and then follow your quest marker into the center of Aleswell, when you get there read the scroll Ancotar gave you. After casting the spell you can go into the Aleswell Inn and talk to Diram, or you can wait for him to find you, either way when you talk to Diram this quest is complete.
Revenge Served Cold
Looking at your world map, to the west of Cheydinhal is the word 'Heartlands' you need to go to the 'n' in 'Heartlands' to find Harm's Folly. When you get near it the village icon will appear on your compass, just follow that to get you there. When you get there talk to Corrick Northwode, ask about 'Avenge' to activate this quest.
You'll get a map marker for Exhuasted Mine, just south west of Harm's Folly. Just follow your quest marker to get there. When you get there go inside and keep following your quest marker.
Eventually you'll get to the spot marked by your quest marker and find the Goblin Netherboss, kill it and loot its corpse to find the amulet. Take the amulet and then follow your quest marker back to Corrick, talk to him and tell him about 'Avenge' to complete this quest.
No Stone Unturned
Looking at your world map, find the Silverfish River, far east of Bravil, you need to get to the bridge that crosses this river, so fast travel to your nearest map marker and then walk there. When you get to that bridge stand on the north side of the bridge and follow the river east, you'll see an Inn marker on your compass, follow it to find the Imperial Bridge Inn.
Go inside the Inn and talk to Lithnilian and ask about 'Research Notes' to activate this quest. You'll get a map marker for Bramblepoint Cave, west of Imperial Bridge Inn. Just follow your quest marker to get there.
Once you get there just follow your quest marker through the cave and you will come to the place marked by the quest marker, its a chest, open the chest and take buddy's note book.
Now just follow your quest marker out of the cave and back to Lithilian, talk to him and tell him about 'Research Notes' to complete this quest.
The Gravefinder's Repose
Fast travel to 'Imperial Prison Sewers' and from there go north across the water, when you get to the other side you should be able to see and Inn marker on your compass, follow that to find Roxey Inn.
When you get there go inside and talk to the Inn Keeper, Malene, ask her about 'Raelynn the Gravefinder' to activate this quest.
You'll have a map marker for Moss Rock Cavern, just north of Roxey Inn. Follow your quest marker to get there and go inside. Just follow your quest marker until you find Raelynn, when you do kill her.
Now just follow your quest marker out of the cave and back to Malene, talk to her and tell her about 'Raelynn the Gravefinder' to complete this quest.
Goblin Trouble
Looking at your world map, go north east of Bravil is Cerbala River, the bridge that crosses it is where you need to go. Fast travel to your nearest map marker and make your way to that bridge, you need to go to the west side of the bridge and you will find a camp called Crestbridge Camp.
Once you get there find Barthel Gernand and talk to him, ask him about 'Goblins' to activate this quest. Then ask about 'Settlement' and then about 'Cropsford' to get a map marker.
Now talk to Mirisa at the camp, ask her about 'Goblins' and then about 'Goblin lairs' to get a couple of map markers. Then ask about 'Goblin war' to get a quest update.
There are 2 ways of completing this quest, if you wish to recover the totem head from Tiberscar Cave, read the next paragraph, if you wish to kill the shamman of the Croacked Wood Cave tribe, skip the next paragraph.
Follow your quest marker to Timberscar Cave, the cave to the south of Cropsford and enter the cave. Inside you can just follow your quest marker to find the goblin war chief, when you do kill him. He carries the Totem, you may have to pick it up of the ground, when you get it follow your quest marker back to Mirisa and talk to her, ask her about 'Goblin war'. Now you can talk to Barthel Gernand and tell him about 'Goblin war' to complete this quest. If you go to Cropsford after a couple of weeks, they have completed 1 house, after a month they have both houses complete, but you get nothing for coming back.
Follow your quest marker to Cracked Wood Cave, the cave to the north of Cropsford, once there enter the cave. Just follow your quest marker and it will lead you to the goblin shamman, when you find it, kill it. Now follow your quest marker out of the cave and back to Mirisa, talk to her and tell her about 'Goblin war' and then talk to Barthel Gernand and tell him about 'Goblin war' to complete this quest. If you go to Cropsford after a couple of weeks, they have completed 1 house, after a month they have both houses complete, but you get nothing for coming back.
The Sunken One
Looking at your world map, go to Kvatch, just below the 'h' in the word 'Kvatch' is Shetcombe Farm, fast travel to your nearest map marker and make your way there, when you get there go inside the house to activate this quest.
Now go to the table and inside a bowl is a piece of paper called 'Slythe's Journal, page 1' read it to get a map marker for Sandstone Cavern and a quest marker. Just follow your quest marker to the cave, just north of here.
Once you get inside the cave half follow your quest marker, you should find a chest with Slythe's second journal page on it, read the page. Now follow your quest marker and you will find Slythe's corpse, loot it to find the 3rd page, take it to complete this quest.
