The Elder Scrolls IV: Oblivion/Walkthrough/Fighters Guild

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The Elder Scrolls IV: Oblivion
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Join the Fighters Guild

You can only join the fighters guild by talking to Vilena Donton in  Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Until you are a member of the Fighters Guild the doors will be locked at night between 10:00 pm and 6:00 am. Talk to one of these 3 NPC's and ask them about joining the fighters guild and as long as you're not a super criminal, they will let you in and this quest will be complete.

To find the Anvil Fighters Guild Hall open your world map and fast travel to 'Anvil Main Gate' once there go south, the building to the south east with the red banners is the Fighters Guild Hall. Azzan wanders around inside from the main floor to the top floor.


A Rat Problem

Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then ask him about 'Rats' and this quest will be activated.

Follow your quest marker to Arvena Thelas' house and find and talk to her, ask her about 'Rats'. Now follow your quest marker to Arvena's basement. Inside the basement are a bunch of rats and a mountain lion, kill the mountain lion, but leave the rats alone.

After killing the mountain lion follow your quest marker back to Arvena.

Tell her what you found and you will be asked to find a hunter. Follow your quest marker out of Arvena's house and use it to find Pinarus Inventius. Talk  to him and ask him about 'Mountain Lions' and he will lead you to them.

Just keep following Pinarus and he will take you out of Anvil, keep following him and you will soon be at the mountain lions. There are 4 in total, kill them all and talk to Pinarus.

Now, follow your quest marker back to Arvena. Talk to her and tell her about 'Mountain Lions'. With another one in the basement follow your quest marker and kill it. Follow your quest marker back to Arvena and talk to her, ask her about 'Quill-Weave'.

Follow your quest marker to find Quil-Weave, talk to her and ask her about 'Mountain Lions'. She will deny everything unless you have proof, so follow her. At 9:00 pm she will go behind Arvena's house and drop some meat, if you were watching you can now confront Quil-Weave with proof, so talk to her and tell her about 'Mountain Lions'.

Now follow your quest marker into Arvena's house and talk to her. You can either tell her the truth or lie. If you lie you get 500 gold. If you tell her the truth she gives you 500 gold and increases your speechcraft skill by 1. The quest is now complete.


Advancement (Apprentice)

When you are ready to advance to Apprentice you need to talk to either Vilena Donton in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.


The Unfortunate Shopkeeper

Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then ask him about 'Norbert Lelles' and this quest will be activated.

Follow your quest marker out of Anvil to Norbert, talk to him and ask him about 'Break-ins'. He will ask you to stay in the shop over night to try and catch the thieves, they will show up some time around 11:00 pm. Kill them and then follow your quest marker to Norbert.

Talk to Norbert and tell him about 'Break-ins' and he will give you 500 gold. This quest is now complete.


The Desolate Mine

Go to the Cheydinhal Fighters Guild Hall and talk to Burz gro-Khash, ask him about 'Contract' and this quest will be activated. He will give you a Steel Bow, Longsword and Warhammer, you need to deliver these so don't sell them.

Follow your quest marker out of Cheydinhal, and then north west until you come to the Desolate Mine.

Enter the mine and follow your quest marker forward and you will see 3 un-armed soldiers, talk to the female, Rienna. Ask her about 'Weapons Shipment'.

Then talk to the Orc, Brag gro-Bharg and ask him about 'Weapons Shipment', give him the hammer. Now talk to the Wood Elf, Elidor, ask him about 'Weapons Shipment' and give him the sword.

After the troops have their weapons you will have to kill all the goblins in this mine. If you can kill them fast enough and keep the soldiers alive, good rumors will spread of your victory, if any of them die sad rumors spread, but the game will go on and the story won't be affected.

On the north east wall is an opening, go through it and you will come to a door, open the door, go down the path and you should encounter your first goblin.

Go south west and you will come to a room with another goblin, on the south west wall are 2 openings side by side, standing between them face west and take that path. You will come to a room with 3 or 4 goblins. There is an opening in the north corner of the room and another on the north east wall, take the north east path.

This path takes you to a single goblin, after that turn around and go back to the previous room and take the path in the north corner. You will come to a hill with a booby-trap, often this trap will kill some of your allies, so watch out. At the bottom is a room with 2 goblins.

Sometimes if your allies do a good job all the goblins will be dead by now, if not back track through the path and up the hill with the booby-trap, and into the next room, on the south east wall is an opening, take it. This path will take you into a room with an opening right beside the one you just came from, so turn around and face the 2 paths, the one more to the south is where you need to go.

Follow that path to find the last goblin. After they are all dead, follow your quest marker out of the mine and open your world map, fast travel to = Cheydinhal and find Burz gro-Khash, talk to him and ask about 'Contract' to = complete this quest.

 

Advancement (Journeyman)

When you are ready to advance to Journeyman you need to talk to either Vilena Donton in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.

 

Unfinished Business

You can ask Azzan or Burz about 'Contract' and you will be given a quest marker, or you can just simply go to the Chorrol Fighters Guild Hall and talk to Vilena Donton. If she is not in the Fighters Guild Hall she may be  in her house, just south east of the guild hall. Ask her about 'Duties'.

Now follow your quest marker to Modryn Oreyn, talk to him and ask about 'Duties' and then ask him about 'Maglir' and then about 'Defaulted'. Now open your world map and fast travel to Skingrad.

Once there follow your quest marker to find Maglir, talk to him and ask him about 'Defaulted'. Next ask him about 'Brenus Astis' Journal' and you will get a map marker for Fallen Rock Cave. Follow your quest marker out of Skingrad, then north west until you find it.

Inside you will find ghosts, so you will need a good silver weapon or better, or just strong magic, when you're ready enter the cave. Follow your quest marker and you will eventually come to it in a dead end room, the journal is laying beside a chest on the north wall, take it.

Follow your quest marker out of the cave and open your world map, you can go to Skingrad and tell Maglir you found the book, but you don't have to because he just tells you to go to Modryn anyway. Go to Chorrol and talk to Modryn, ask him about 'Defaulted', you will be able to chose to say Maglir found the journal or you can tell the truth. What ever you chose it doesn't matter, it will not effect the outcome of the Fighters Guild quests and this quest will be complete either way.

Drunk And Disorderly

Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, talk to him and ask him about 'Duties' and then ask about 'Causing trouble'.

Open your world map and fast travel to Leyawiin. Once there ask the first person you see and they should have the topic 'Causing trouble' ask them about it and you will get a quest marker, follow it to the Five Claws Lodge.

Inside talk to Vantus and ask about 'Causing trouble' and then about 'Blackwood Company'. You will then ultimately have to say 'You need work to keep busy'. Now go ask pretty much any local citizen about 'Fighters Guild Jobs' and they will tell you to ask Margarte. You now have a quest marker to find her, so follow it and talk to her, then ask her about 'Fighters Guild Jobs'.

Before she will give you a job for your guild mates, you will need to bring her 5 ectoplasm. You can find ectoplasm off of Will-o-the-Wisp creatures, or you can buy them at the various alchemy shops around Cyrodiil. How you get them is up to you, I recommend just fast traveling to different towns and buying them.

Once you have 5 ectoplasm follow your quest marker back to Margarte and talk to her, ask her about 'Fighters Guild Jobs' and as long as you have 5 ectoplasm samples with you she will give you the work you need.

Follow your quest marker back to the Five Claws Lodge and talk to Vantus, tell him about 'Fighters Guild Jobs'.

Now open your world map and fast travel to Chorrol, follow your quest marker to find Modryn. Talk to him and ask him about 'Causing trouble' and this quest will be complete.

Advancement (Swordsman)

When you are ready to advance to Swordsman you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.


Den of Thieves

Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then ask about 'Thieves' and this quest will be activated.

Now Maglir, a Wood Elf will be with you, he really doesn't do much, so you can just tell him to 'Wait here' and do everything yourself and still successfully complete the quest, or you can let him come with you, either way it doesn't matter.

Go find pretty much anyone and ask them about 'Thieves' and you will get a quest marker to help you find Newheim the Portly, follow the qust marker and talk to him and ask him about 'Thieves'. You will now have a map marker for Hrota Cave. You can also ask Newheim about 'Heirloom' to activate an optional quest, Newheim's Flagon.

Follow the quest marker to Hrota Cave, once there enter it. There are 8 thieves in the cave, each is marked by a quest marker, hunt them all down and kill them.

Once you have killed all the thieves you will be told to go back to Azzan for payment. You may want to complete Newheim's Flagon while you are here, go to 17.11 - Newheim's Flagon for more information.

Follow your quest marker out of the cave and back to the Anvil Fighters Guild Hall and talk to Azzan. Tell him about 'Theives' and this quest will be complete.

Amelion's Debt

Go to the Cheydinhall Fighters Guild Hall and talk to Burz gro-Khash, ask him about 'Contract'. You will have a map marker for Water's Edge, which is just north of Leyawiin. Fast travel to the nearest map marker and make your way to the settlement.

Once there find her, I've only ever seen her in her house, and the door has always been marked red, but its not locked during the day, so if its the same for you, just go inside and talk to her. Ask her about 'Debt' and after that you will have to ask her about her father and the debt again, then you can ask her about 'Sword and Armor'. Now you can just give her money and be done with this part of the quest and skip the next 3 paragraphs, or you can keep reading to find the sword and armor.

Ask Biene about 'Where are the sword and armor' and she will mark Amelion Tomb on your map and you will have a quest marker, follow it to the cave and enter it.

You will be fighting ghosts in here so make sure to bring a silver weapon or have good offensive magic. You will come to one room where you may not be able to go any further, you have to pull a rope hanging from the roof to open a secret passageway. For the most part, just follow your quest marker until you come to the marked room, the sword and armor are laying on tombs on the west wall, pick them up.

Follow your quest marker out of the cave and back to Biene. Talk to her and ask her about 'Sword and Armor'. You can give her the sword and armor, or you can give her the money she needs, if you give her the money you get to keep the sword and armor, either way it doesn't matter.

Fast travel back to Cheydinhal and follow your quest marker to Burz, talk to him and tell him about 'Biene Amelion' to complete this quest.


Advancement (Protector)

When you are ready to advance to Protector you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.


The Master's Son

Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, ask him about 'Duties' and then about 'Viranus Donton' and then about 'Confidence'. Follow your quest marker to Viranus and talk to him, ask him about 'Galtus Previa' then you can tell him what ever you wish and move on.

Follow your quest marker to Nonwyll Cavern and enter it. Follow your quest marker through the cave until you come to the room with Galtus Previa's corpse. You'll then be promted to return to Modryn.

Follow your quest marker out of the cave and back to Chorrol, find Modryn and talk to him, tell him about 'Galtus Previa' and this quest will be complete.


More Unfinished Business

Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, ask him about 'Duties' and then about 'Defaulted'. Fast travel to Bravil and once you're there talk to pretty much anyone and ask about 'Maglir' then follow your quest marker to The Lonely Suiter Lodge.

Find Maglir and talk to him, ask him about 'Defaulted'. Now you're going to have to go talk to Modryn, so fast travel back to Chorrol and find him, you won't have a quest marker, so look in the fighters guild hall and his home, when you find him talk to him about 'Maglir'.

Now fast travel back to Bravil and follow your quest marker to Aryarie, who is normally in the mages guild, if you're not a member of the mages guild you may have to pick some locks and do a bit of trespassing to find her. When you do find her talk to her and ask her about 'Imp Gall' and you will get a quest marker to help you find Robber's Glen Cave.

Follow your quest marker to the cave, inside the cave you can find a bunch of Imps, kill them and loot their corpses to find the Imp Gall you need.

Once you have 10 follow your quest marker out of the cave and fast travel to Bravil. Find Aryarie and talk to her, tell her about 'Imp Gall'.

Fast travel back to Chorrol and follow your quest marker to Modryn, talk = to him and tell him about 'Maglir' and this quest will be complete.


Advancement (Defender)

When you are ready to advance to Defender you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.


Azani Blackheart

This quest is automatically activated apon completing More Unfinished Business.

After advancing your rank to Defender go to the Chorrol Fighters Guild Hall and talk to Modryn, ask him about 'Duties'. Now either follow Modryn to his house or go their on your own and wait for him, even though he said to meet him after sundown, I've found any time works, just as long as its inside his house.

Talk to Modryn and ask him about 'Blackwood Company' and then when you can ask him about 'Azani Blackheart' after that tell him 'I'm in'. Now open your world map and fast travel to Leyawiin.

Follow your quest marker into the fighters guild hall and find Modryn, talk to him and you will be given a map marker to Arpenia. Follow your quest marker until you get there and go inside.

From the entrance follow the path east, at the end turn north and you will be in a room, there is a path down some stairs on the east wall, take this path. This path will take you to a room with a new path on the south wall, go through this path and you will come to a room with a spiraling stair case to an opening on the west wall, go through this opening to find a gate, open the gate.

In this room Modryn should approach you, when he does ask him about 'Azani Blackheart'. If he doesn't approach you and when you talk to him he doesn't have anything new to say, try exploring the ruins some more and talk to him every once in a while, once you've heard what he has to say move on to the next paragraph.

Just follow Modryn to Atatar, or if you already know where it is go there. Once you're there, with or without Modryn, just follow your quest marker through the ruins until you get to a door to 'Atatar Haelia Dagon'. In this room there is a gate in the south west corner that is opened remotely, the switch is right beside the gate in a room on the south west wall, activate it to open the gate.

Keep following your map marker until you come to a door to 'Atatar Haelia Anga' open this door. Follow the path and you will come to a gate that is opened remotely, the switch is on the east side of the door on the floor, activate it to open the gate. Keep following your quest marker and you will come to a door to 'Atatar Loria' open this door.

In this room you will find Azani Blackheart, kill him. After he is dead, loot his corpse and take his ring. Talk to Modryn and ask him about 'Azani Blackheart' and as long as you have the ring you can say 'Blackheart's Ring' to complete this quest.


Advancement (Warder)

When you are ready to advance to Warder you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.

The Wandering Scholar

Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then about 'Elante of Alinor' you now have a map marker for Brittlerock Cave, and a quest marker to get you there, follow it until you come to the entrance.

Go inside and you will see Elante, talk to her and ask her about 'Daedric shrine'. Now just follow her and kill all the enemies you encounter.

Eventually you will come to a shrine and she will talk to you, then walk away, follow her for a moment and she will talk to you again. After the second time you will be able to follow your quest marker out of the cave and back to Anvil to talk to Azzan.

When you get to Azzan talk to him and tell him about 'Contract' and this quest will be complete.


The Fugitives

Go to the Cheydinhal Fighters Guild Hall and talk to Burz, ask him about 'Contract' and then ask about 'Prison Break' to activate this quest. Then fast travel to Bravil and once you're there ask pretty much anyone about 'Fugitives' and you will get a map marker for Bloodmayne Cave and a quest marker to help you find it. Follow your quest marker to the cave and go inside.

There are 4 fugitives in total, each will be marked by a quest marker, find them and kill them. If you get stuck in the 2nd room apon entering the cave, look for the ropes haning from the roof, activate once of them to open a secret passage way.

After you have found and killed all 4 fugitives follow your quest marker out of the cave and then fast travel back to Cheydinhal and talk to Burz, tell him about 'Prison Break' and this quest will be complete.


Advancement (Guardian)

When you are ready to advance to Guardian you need to talk to either Modryn Oreyn in Chorrol, or Azzan in Anvil, or Burz gro-Khash in Cheydinhal. Talk to one of them and ask them about 'Advancement' and you will be promoted.


Trolls of Forsaken Mine

Go to the Chorrol Fighters Guild Hall and talk to Modryn, he may also be in his home, ask him about 'Duties' and then about 'Viranus Donton'. You will have Forsaken Mine marked on your map, it is just south of Leyawiin, follow your quest marker to it and go inside.

Follow your quest marker through the mine and you will eventually come to the room marked by your quest marker, on the ground is the body of Viranus, loot his corpse and take his journal.

Follow your quest marker out of the mine, then fast travel to Chorrol and find Modryn, talk to him and tell him about 'Viranus Donton' and this quest will be complete.


Demotion (Defender)

After completing Trolls of Forsaken Mine Modryn will be expelled from the guild and you will be demoted back to the rank of Defender....


The Stone of St. Alessia

Go to the Anvil Fighters Guild Hall and talk to Azzan, ask him about 'Contract' and then about 'Stone of St. Alessia'. Now fast travel to Bruma and use your quest marker to find Cirroc, talk to him and ask him about 'Stone of St. Alessia' and then about 'Bandits'.

Go out of Bruma and follow your quest marker to a spot east of the city and you will find a Khajiit named K'Sharr, talk to him and ask him about 'Stone of St. Alessia' and then about 'Sedor'. If you stop talking to K'Sharr you won't have Sedor marked on your map, but you will still have a quest marker to guide you to it. Sedor is far to the east of Bruma.

You can kill K'Sharr if you wish, you don't get a bounty on your head, nor a murder count.

Make your way to Sedor and go inside. Just follow your quest marker until you come to a locked iron door, you will need to make your way around to the ledge above and press the block to open this door. In the room before the locked gate is a passageway on the south west wall, follow this path and you will come to the ledge with the switch. This path will only be open if you stepped on the floor switch before the locked door, chances are you did even if you didn't notice it.

Jump down and follow your quest marker, the Stone of St. Alessia is on the pedistal in the middle of the small room, take it. Follow your quest marker out of the ruins and then fast travel to Bruma. Once there follow your quest marker to find Cirroc and talk to him, tell him about 'Stone of St. Alessia'.

Now fast travel back to Anvil and talk to Azzan, tell him about 'Contract' and this quest will be complete.


The Noble's Daughter

Go to the Cheydinhal Fighters Guild Hall and talk to Burz, ask him about 'Contract' and then about 'Lord Rugdumph'. You will have Lord Rugdumph's Estate marked on your map and a quest marker to help you find it, it is just north of Cheydinhal. Make your way there.

Once there follow your quest marker to find Lord Rugdumph and talk to him. This is one of the funniest characters in the game, just listening to him talk is great. Ask him about 'Lady Rogbut' to get a quest marker, follow it until you find Lady Rogbut and 3 Ogres.

Kill the Ogres, there should just be 3, and then talk to Lady Rogbut. Then just follow your quest marker back to Lord Rugdumph and talk to him. Now fast travel back to Cheydinhal and find Burz, talk to him and tell him about 'Lady Rogbut' to complete this quest.


Restored Rank (Guardian)

When you are ready to have your rank of Guardian restored, talk to either Azzan in Anvil or Burz gro-Khash in Cheydinhal. Talk to either of them and ask them about 'Advancement' and you will have your rank restored.


Mystery at Harlun's Watch

Go to the Cheydinhal Fighters Guild Hall and talk to Burz, ask him about 'Contract' and then about 'Disappearances' to activate this quest.

Follow your quest marker out of Cheydinhal and south to Harlun's Watch. Find Drarana Thelis and talk to her, ask her about 'Disappearances' and then about 'Strange Lights' you will need to go during the night hours (roughly 9:00 pm to 5:00 am should be fine).

Once its night follow your quest marker until you come to Swampy Cave, here you will find some Will-o-the-Wisps. After killing them go into the Swampy Cave.

When you get to the targeted room you will be promted to kill all the Trolls in the cave, just explore the whole place and you should be able to find them, there are 7 in the first area, then there are 7 in the second area, Swampy Cave Dry Rock Run.

After they are all dead follow your quest marker out of the cave and back to Drarana Thelis, talk to her and tell her about 'Disappearances'. Now follow your quest marker to Cheydinhal and find Burz, talk to him and tell him about 'Disappearances' to complete this quest.


Advancement (Champion)

When you are ready to advance to Champion you need to talk to either Azzan in Anvil or Burz gro-Khash in Cheydinhal. Talk to either one of them and ask about 'Advancement' and you will be promoted.


Information Gathering

After advancing to the rank of Champion in the fighters guild, you will be told that Modryn is looking for you. You will be given a quest marker to help you find him, follow it and then talk to him, ask him about 'Blackwood Company'.

Follow your quest marker to Glademist Cave, east of Cheydinhal, once there enter the cave. Follow your quest marker through the cave and you will find Ajum-Kajin in a room by himself, talk to him. He will be more than willing to follow you and he won't even try to escape.

Just follow your quest marker out of the cave and then fast travel to Chorrol. Go to Modryn and talk to him and ask him about 'Ajum Kajin'. Now talk to Ajum-Kajin and tell him to sit down, after he does talk to him again.

If your personality is high and you can make him like you enough through the disposition mini game, you will be able to get some information from him, if you are not a very good verbal persuader, unequip your weapon and beat him with your fists.

Either way, when he is ready to talk ask him about 'How large is the Blackwood Company?' and then you will need to beat him or smooth talk him some more before he is ready to talk again, when he is ask him about 'Who leads the Blackwood Company?' after finding out who the leader is you will be forced to ask him the secret of their strength and he will kill himself.

Talk to Modryn and ask him about 'Ajum Kajin' to complete this quest.


Infiltration

Find Modryn in his home in Chorrol and talk to him, ask him about 'Duties' and then about 'Infiltrate' to activate this quest.

Fast travel to Leyawiin and then follow your quest marker to the Blackwood Company building, go inside and talk to Jeetum-Ze, ask him about 'Join the Blackwood Company' and then follow him into the training room. He will give a speech and then give you a potion, finish the conversation and then go ahead and drink the Hist Sap to continue (you have to drink it, you can not leave this place until you do).

Shortly after drinking the potion you will be taken to Water's Edge and there will be goblins all over the place, kill them all and then kill the ones in the houses as well. Once they are all dead you will be taken back to Modryn.

Talk to Modryn, when you can tell him about 'Hist Sap'. After that go outside and fast travel to Water's Edge, north of Leyawiin. Once there follow your quest marker and you will find a lone man, talk to him. After the conversation fast travel back to Chorrol.

Follow your quest marker to Modryn and talk to him, tell him about 'Water's Edge' to complete this quest.


The Hist

Talk to Modryn in his home in Chorrol and ask him about 'Duties' and then about 'Hist Tree' to activate this quest.

Fast travel to Leyawiin and follow your quest marker to the Blackwood Company Hall. Once inside Ja'Fazir will approach you and then attack you, kill him and loot his corpse to take 'Jeetum Ze's Room Key'.

Go up the stairs to the 2nd floor and on the west wall is a door to 'Jeetum Ze's Room' go through this door. Inside kill Jeetum-Ze and loot his corpse to find 'Ri`Zakar's Room Key'. Go up the stairs to the 3rd floor and on the west wall is a door to 'Ri`Zakar's Room' go in this door.

Inside kill Ri`Zakar and loot his corpse to find 'Blackwood Co. Basement Key', take the key and then follow your quest marker back to the main floor and the door on a south east corner will take you to the basement.

Inside this room against the south wall are a couple of loose pipes, pick them both up and then activate the boilers on either side of the Hist Tree. After that just exit the basement and you will run into our old friend Maglir, kill him and he will stay dead.

Now fast travel back to Chorrol and talk to Modryn, talk to him and tell him about 'Hist Tree'. Now follow your quest marker to find Vilena Donton and talk to her, tell her about 'Blackwood Company' and then you can tell her Modryn helped you or you can say you did it on your own, it doesn't matter either way.

Now ask Vilena about 'Advancement' and then ask her about 'Duties'. Next just follow your quest marker back to Modryn and talk to him, tell him about 'Advancement' to complete this quest.


Fighters Guild Master

After completing The Hist quest you can talk to Modryn and ask him about 'Duties'. You will be given the masters key where gold and items will be placed monthly for you. You will also be given the option to set thefocus of the guild on either recruitment or getting contracts. Focusing on recruitment will bring in very little gold, but has a high chance of getting you magical items, where as focusing on contracts brings in a lot of gold, but very little items, focusing on both equally brings in a little bit of gold and the odd item. What ever you decide to do is up to you, you can only set the orders once every month, once you've made a decision it sticks for 30 days.

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