The Elder Scrolls IV: Oblivion/Walkthrough/Daedra Shrine Quests
From Faqs4Games.com, the free video game encyclopedia
Shrine of Azura
To get to this shrine open your world map and fast travel to 'Black Waterside Stables' on the west wall of Cheydinhal. Once there make your way north until you reach Lake Arrius. At Lake Arrius there is a path on the north side, follow it north east until you come to a Dragon Stone, then turn north and keep going north until the shrine marker appears on your compass, just keep going north and you will find the shrine.
Talk to Mels Maryon to get the quest.
You must be at least level 2 to begin this quest.
You can only activate the statue between 5:00-7:00 am or pm and you will need an offering of 1 Glow Dust.
You can acquire Glow Dust from Will-o-the-Wisp creatures located north, north west of the shrine, they can not be hurt by normal weapons, only magic. You can also purchase Glow Dust from some alchemy merchants.
Once you've made your offering Gutted Mine will be marked on your world map, south west of the shrine. The path that goes north east from the shrine will take you to the mine, make your way there.
Enter the mine, inside you will be fighting vampires, if you get infected by Porphyric Hemophilia, you will become a vampire after 3 days, visit a chapel in any of the cities to cure the disease. There are 5 vampires in here, all marked with quest markers, kill them all. After they are dead leave the mine using your quest marker to guide you.
Outside of the mine fast travel to 'Azura's Shrine' north east of the mine. Go to the statue and activate it to get your reward.
Reward: Azura's Star.
The Azura's Star is a grand soul gem that does not disappear once used, only the trapped soul disappears when used.
Shrine of Vaermina
To get to this shrine open your world map and fast travel to 'Black Waterside Stables' on the west wall of Cheydinhal. Once there make your way south, once you get near Lake Poppad the shrine icon will appear on your compass, just use your compass to find your way now.
Talk to Aymar Douar to get the quest.
You must be at least level 5 to begin this quest.
You can activate the statue at any time and require an offering of 1 black soul gem.
You can only acquire black soul gems by converting grand soul gems, to do that see: 01.04 - Things EVERYONE should know.
Once you've made your offering Arkved's Tower will be marked on your world map, south west of the shrine. Just follow your quest marker to get there.
Once you get to the tower go inside and just follow your quest marker. There are no real traps, puzzles, or difficulties, just a bunch of enemies and a lot of ground to cover. Eventually you will come to the room marked by the green quest marker, it marks the Orb of Vaermina, take it. Now just follow your quest marker out of this place.
Outside of the mine fast travel to north east of the fort. Go to the statue and activate it to get your reward.
Reward: Skull of Corruption.
The Skull of Corruption when used on an NPC creates a clone of the target.
Shrine of Namira
To get to this shrine open your world map and fast travel to 'Wildeye Stables' on the east wall of Bruma. Once there make your way east, it won't be far befor you see the shrine icon on your compass, just use that to find the shrine.
Talk to Hjolfrodi the Harrier to get the quest.
You must be at least level 5 to begin this quest.
You can activate the statue at any time and to be able to speak to Namira you will need to have a personality of 20 or less.
You can low your personality by drinking cheap wine, each bottle you drink lowers your personality by 10 and you can buy or find them just about anywhere. You will need to use 'restore personality' spells or potions, or go to any chapel and heal yourself to restore your personality.
Once your personality is low enough activate the statue and Anga will be marked on your world map, south of the shrine. Just follow your quest marker to get there.
Once you get there go inside and follow your quest marker. Inside there are 4 targets, you need to use Namira's Shroud on each of them. Once you've used it on all the priests and they've been killed, fast travel to 'Shrine of Namira' and activate the statue to get your reward.
Reward: Ring of Namira.
The Ring of Namira reflects damage and spell damage, based on your character level.
Shrine of Sanguine
To get to this shrine open your world map and fast travel to 'Grateful Pass Stables' on the west wall of Skingrad. Once there make your way north west, you will pass a couple caves, Fallen Rock Cave and Bleak Flats Cave, when you are between the 2, or near them at least, go north and you will eventually see the shrine icon on your compass, you can just use your compass from here to find the shrine.
Talk to Engorm to get the quest.
You must be at least level 8 to begin this quest.
You can activate the statue at any time and require an offering of Cyrodilic Brandy.
You can acquire Cyrodilic Brandy from various shops and dungeons around Cyrodiil, try the Imperial City Market District.
Once you've made your offering you will need to fast travel to 'Castle Leyawiin'. Once you're there go into the castle, the room marked by your quest marker is the room the dinner party will take place in. There are many different ways to do this, I tried a few and the one I found that works the best is not bother trying to get in.
To do it, stand against the opposite wall to the door into the dinner party, you should be standing beside a table and chairs, with a shelf of silver dishes in the corner. From here you can see the door and the guard infront of it.
Use the wait command to get you to 5:00 pm, but no later than 5:40 pm. At 5:40 pm the countess will go into the dinner party, when she does she will open the door and this is your chance. Make sure you are in sneak mode so nobody can see you, cast an invisibility spell to make sure, and as soon as that door opens, fire Stark Reality into the dinner room. Before the spell makes it into the dinner party and explodes, use another invisibility spell.
Now quickly sneak out of the castle, as long as nobody knew you were standing in the corner when you fired the spell and you were once again invisible when the spell hit, you can get out of the castle safely.
If the countess does not appear, she may be away from the city. For 3 days out of each month she is gone, just wait 23 hours after each attempt that she does not show up for. Also, the time the countess enters the dinner party may vary, the earliest she went in for me was 5:40 so that was the time I used as any time after that, you are still ready and waiting.
Once you are out of the castle fast travel back to 'Shrine of Sanguine' and activate the statue to receive your reward. Your items will be in a chest behind one of the benches near the statue.
Reward: Sanguine Rose.
The Sanguine Rose when used against an NPC summons a creature from the Daedra catagory (scamps, clannfear, xivilai, etc).
Shrine of Nocturnal
To get to this shrine open your world map and fast travel to 'Leyawiin - North East Gate'. Once there, leave the city. Outside the gate there is a road that follows the city wall to the right, follow that road, just stay on this road, for the moment it goes east, eventually it turns north, keep on this road for a while and after a bit you will come to a fork, a left path or right path that takes you to a little village, take the left path and keep following the road. Keep following the road for a while longer and you will come to a tree in the middle of the road that has a small brick wall around it, you are almost there, go north past the tree and you will soon see a path on your right, take that path and you will be at the Shrine of Nocturnal.
Talk to Mor gra-Gamorn to get the quest.
You must be at least level 10 to begin this quest.
You can activate the statue at any time and require no offering.
Once you've made your offering, fast travel to Leyawiin, talk to any guard and ask about 'Leyawiin' which will give you quest markers to track down Weebam-Na and Bejeen, follow the markers to Weebam-Na's house. Inside the house talk to either Weebam-Na or Bejeen and ask about 'Eye of Nocturnal', they will deny everything so you must listen in on their conversation.
The easiest way to listen in on their conversation is to leave the house, enter sneak mode and re-enter the house, just stand at the door and you should overhear enough of the conversation to advance the quest. If this doesn't work, use an invisibility potion or spell as soon as you enter the house.
Tidewater Cave is now marked on your world map, just south of Leyawiin, make your way there.
Enter the cave, there are trolls, bears, rats or other such creatures in here, use your quest marker to find the eye which is the dark orb like object with flashing colours around it. Once you have the eye exit the cave using your quest marker to guide you.
Outside of the cave fast travel to 'Nocturnal Shrine' north of Leyawiin. Go to the statue and activate it to get your reward.
Reward: Skeleton Key.
The Skeleton Key does not break when you miss a tumbler and while you have it with you, your security skill is increased by 40.
Shrine of Peryites
To get to this shrine open your world map and look to the far east of Bravil, the river called 'Silverfish River' is where the shrine is, there is no easy way to get there so you'll just have to fast travel to your nearest map marker and then make your own way there. The exact location of the shrine is between the 'h' and the 'R' in the words 'Silverfish River' on your world map.
Once you get there you will find that the followers are frozen in time, activate them all to start this quest.
You must be at least level 10 to begin this quest.
You can activate the statue at any time and require no offering.
Once you're ready activate the statue, and after the story, activate it again.
You'll be in an Oblivion realm, you will need to follow your quest marker and find each of the people in here. Just follow your quest marker to each person until they are all rescued. Just speak to their ghosts to rescue them.
Once they are all rescued just follow your quest marker back to the start of this place and the portal will be open. Go through the portal and then activate the statue to receive your reward.
Reward: Spell Breaker.
The Spell Breaker is a powerful shield that reflects spell damage by 30%.
Shrine of Sheogorath
To get to this shrine you will need to go to either Bravil or Leyawiin and follow the road that connects the 2 cities. The shrine is west of the main road and as long as you follow the main road you will eventually see the shrine icon appear on your compass. When it does, just use your compass to find it.
Talk to Ferul Ravel to get the quest.
There are no level restrictions for this shrine.
You can activate the statue at any time and require an offering of 1 lesser soul gem, 1 head of lettuce and 1 bundle of yarn.
You can acquire lesser soul gems anywhere in Cyrodiil, start with the mages guild halls. You can acquire lettuce from just about any inn and the yarn can be found as clutter in just about every house in Cyrodiil.
Once you've made your offering Border Watch will be marked on your world map, south of the shrine. Just follow your quest marker to get there.
Make your way to Border Watch, when you get there follow your quest marker to find Ri'Bassa, talk to him and ask about 'K'Sharra Prophecy'. Next ask about 'Three Signs', you'll need a disposition of 70 or more to get this information out of him.
For the first part go to Border Watch Inn, its in the south western corner of Border Watch. Inside there are display cases beside the exit that have cheese in them, you'll need to steal the large orange chunk of cheese from the blue display case.
After you've stolen the cheese without getting caught, exit the inn and just north from there is a cooking pot above a little camp fire, activate it with the cheese in your possession to complete this part.
Just stand by the cooking pot and eventually a horde of rats will coming running up, kill them if you want. Then Ri'Bassa will come up and you can talk to him, he'll then drop a bundle of rat posion, pick it up.
Now head to the south end of Border Watch, there you will find a feeding trough for the sheep, activate it with the rat posion in your possession to complete this part.
Just watch as the sheep feed and then die. After they're dead Sheogorath will speak to you, do as he says and walk to the center of Border Watch. Eventually it will rain burning dogs.
After that you can fast travel back to 'Shrine of Sheogorath' and activate the statue to receive your reward.
Reward: Wabbajack.
The Wabbajack when used on a non NPC, only creatures, it will transform that target into a random other creature.
Shrine of Malacath
To get to this shrine open your world map and fast travel to 'Horse Whisperer Stables' on the north wall of Anvil. Once there make your way north, when you come to Fort Sutch, go west, you will be able to see the shrine icon on your compass and you can follow that to find it.
Talk to Shobob gro-Rugdush to get the quest. You will need a disposition of 75 or so to get the quest from him.
You must be at least level 10 to begin this quest.
You can activate the statue at any time and require an offering of Troll Fat.
You can acquire troll fat from trolls. You can find Trolls in various caves and randomly in the wilderness, you can also buy it from some ingredient shops. Try going to Tidewater Cave, south east of Leyawiin, I'm sure it has trolls in it.
Once you've made your offering Lord Drad's Estate will be marked on your world map, south east of the shrine. Just follow your quest marker to get there.
Once you get there, follow your quest marker to find Lord Drad, talk to him and ask about 'Ogre Slaves' respond next how ever you wish. You'll end up with Bleak Mine marked on your world map, follow your quest marker to there.
Go inside the mine and then follow your quest marker to find the 2 groups of Ogre's behind locked doors. The guards in here may or not be hostile to you, I did this quest once without fighting any of them and let the Ogre's do the fighting, but this time they were hostile and I just killed them all.
After the Ogres are free follow your quest marker back to the shrine and activate it to receive your reward.
Reward: Volendrung.
The Volendrung is a two handed mace charged with drain health and paralyze.
Shrine of Meridia
To get to this shrine open your world map and fast travel to 'Grateful Pass Stables' on the west wall of Skingrad. Once there make your way west and you will soon see the shrine icon on your compass, just use that to find it.
Talk to Basil Ernarde to get the quest.
You must be at least level 10 to begin this quest.
You can activate the statue at any time and require an offering of mort flesh.
You can acquire mort flesh from zombies, they almost always drop it. Go and explore some random ruins and you're bound to find some zombies.
Once you've made your offering Howling Cave will be marked on your world map, east of Skingrad. Just follow your quest marker to get there.
Once you get there go inside and follow your quest marker to find the necromancers and kill them all. Once everything in here is dead and you've gotten the quest update, follow your quest marker back to the shrine and activate it to receive your reward.
Reward: Ring of Khajiiti.
The Ring of Khajiiti grants 35% chameleon and fortify speed.
Shrine of Mephala
To get to this shrine open your world map and fast travel to 'Imperial Prison Sewers' north east of the Imperial City, its where you came into Cyrodiil from the start of the game. Once there go north, eventually you will see it on your compass, just use that to find it.
Talk to Dredena Hlavel to get the quest.
You must be at least level to begin this quest.
You can only activate the shrine between midnight and dawn, you will need an an offering of nightshade.
You can acquire from various ingredient vendors around Cyrodiil and you can find it growing in the wild. Try shopping at the mages guild halls and the Imperial City.
Once you've made your offering Bleaker's Way will be marked on your world map, west of the shrine. Just follow your quest marker to get there.
Break into Nivan Dalvilu's House without getting caught, inside you can find the Dalvilu Cermonial Dagger on a table against the north east wall. Now go back outside and go to Hrol Ulfgar's house, break in and go to the 2nd floor, there you can find the Ulfgar Family Ring on a table beside the stairs to the 3rd floor. Take the ring and then go up to the 3rd floor, there you will find Hrol Ulfgar, kill him and then loot his corpse and drop the Dalvilu Cermonial Dagger on his corpse. Now go to Nivan Dalvilu's house and break in, kill Nivan and loot his corpse, leave the Ulfgar Family Ring on him.
Now go to the Bleaker's Way Inn and talk to Kirsten, tell her about either of the 2 family leaders you killed and then go outside and go back to the shrine and activate the statue to receive your reward.
Reward: Ebony Blade.
The Ebony Blade is enchanted with silence and absorb health.
Shrine of Molag Bal
To get to this shrine open your world map and fast travel to 'North Country Stables' on the south wall of Chorrol. Once there make your way along the road south east until you come to Odiil Farm. Then go south for a while and you'll see the shrine icon appear on your compass, just follow that to get there.
Talk to Amir to get the quest.
You must be at least level 17 to begin this quest.
You can activate the statue at any time and require an offering of 1 Lion Pelt.
You can acquire Lion Pelts from lions, you can also find them here and there as you're exploring. Some shops have them, try shopping in the Imperial City.
Once you've made your offering Brindle Home will be marked on your world map, south west of the shrine. Just follow your quest marker to get there.
Just north of Brindle Home are a few people, ask Torbal the Sufficient about 'Melus Petilius', you'll need a disposition of about 75 to get the information out of him. Then ask about 'Vena Petilius'.
Now follow your quest marker to find Melus Petilius. Wait outside his house until 10:00 and then just stand there, eventually he will go to his wife's grave, follow him. When he gets to the grave drop the cursed mace, now attack Melus. You will probably want to remove your equipment first as it will take him a while to kill you otherwise. Also remove anything that has reflect damage as he may kill himself trying to kill you. You can also eat some raw nightshade to damage your own health to help him out.
Once you are dead you will be back infront of the shrine, activate the statue to receive your reward.
Reward: Mace of Molag Bal.
The Mace of Molag Bal absorbs strength and magicka.
Shrine of Hircine
To get to this shrine open your world map and fast travel to 'Bay Roan Stables' on the north wall of Bravil. Once there make your way along the road north, eventually you will come to the Inn of Ill Omen on that road, when you do, go north east. Eventually you will see the shrine icon appear on your compass, when you do just follow it to get there.
Talk to Vajhira to get the quest.
You must be at least level 17 to begin this quest.
You can activate the statue at any time and require an offering of 1 wolf or 1 bear pelt.
You can acquire a bear pelt from bears, or a wolf pelt from a wolf. You can find both in the wild, you can also find either pelt in houses and shops.
Once you've made your offering your quest marker will mark the spot you need to go, so just follow it until you get there.
When you get there you'll have to fight a couple Minotaurs as well as the Unicorn. After killing them, loot the Unicorn's corpse and take the horn. Now return to the shrine and activate the statue to receive your reward.
Reward: Saviour's Hide.
The Saviour's Hide is enchanted with 25% resist magic, it is also light armor.
Shrine of Clavicus Vile
To get to this shrine open your world map and fast travel to 'Castle Skingrad' and then get onto the road going east to the Imperial City, just stay on that road and near the end before it hits the road that circles the Imperial City, you will see the shrine icon appear on your compass, just follow that to find this shrine.
Talk to Ma'Raska to get the quest.
You must be at least level 20 to begin this quest.
You can activate the statue at any time and require an offering of 500 gold.
- NOTE: I've read that there is some sort of bug with this quest. I have yet to have a problem and haven't felt like testing the bug to make sure the bug works. So what I recommend is you make a clean save before begining this quest and then attempt this quest, if you game bugs up you can always start from that clean save and ignore this quest, or you can keep trying.
Once you've made your offering Pell's Gate will be marked on your world map, east of the shrine. Just follow your quest marker to get there.
Once you get there talk to some of the people there and ask about 'Umbra' keep asking and bribing them until someone tells you what you need to know. You will have a quest marker to the west, follow it to find Vindasel.
Once you get there, just keep following your quest marker. This place is easy and you will quickly find Umbra, talk to her and ask about 'Umbra' and then about 'Pell's Gate'. Now kill Umbra. Once she is dead take the sword and follow your quest marker back to the shrine, when you get there activate the shrine. You will have 2 choices, give the sword back, or not give it back.
If you give the sword back back you will be rewarded with the Masque of Clavicus Vile.
If you don't give the sword back you get to keep the sword as your reward.
Reward: Masque of Clavicus Vile. Reward: Umbra Sword
The Masque of Clavicus Vile fortifies personality.
The Umbra Sword is enchanted with soul trap.
Shrine of Boethia
This shrine is so far away from everything and so hard to find that I imagine it could cause many problems for a lot of people. If you look to the south east of Cheydinhal, you will see the words 'The Valus Mountains' the shrine is west of the 'M' in 'Mountains'. Not only is it hard to locate, it is on the edge of a mountain that you can hardly climb, so getting there even when you know where it is is tough.
Start by making your own way to the start of the Silverfish River, which is east of Bravil. When you get to where it begins, you will be able to see a mine marker on your compass, follow that until you reach the mine.
From the mine go completely and as straight as possible north. Eventually you will see a fort icon on your compass to the east, you should be on a hill above the fort, ignore the fort and keep going north. Just keep going north and you will eventually get to the top and you'll be seeing the shrine icon on your compass, when the ground texture changes from grass to rock, you're at the top and you can follow the path to the shrine.
Talk to Haekwon to get the quest.
You must be at least level 20 to begin this quest.
You can activate the statue at any time and require an offering of Daedra Heart.
You can acquire a Daedra Heart from any of the Oblivion Gates, if you've already closed all the Oblivion Gates... you can find them once in a while. I know I've seen them else where... but I don't know where.
Once you've made your offering you will need to get ready to enter a realm of Oblivion. Activate the portal to begin.
Its rather simple, to your right is a gate, it will open, go through it and kill the enemy there which will open the next gate, go through and kill the next enemy, just keep doing this and you will eventually get back to the start. Open the last gate by activating it and then go to the portal and activate that to get back to the shrine. Once there activate the statue to recieve your reward.
Reward: Goldbrand.
The Goldbrand is an awesome 1 handed sword with a high fire damage enchanment.
Shrine of Hermaeus Mora
This shrine is far north of Chorrol or far west of Bruma. It is just west of the bottom of the 'T' in 'The' of 'The Ferall Mountains'. To get there lets start by fast traveling to 'Cloud Ruler Temple' north of Bruma. Once you are there go west until you see a cave icon on your compass, make your way there, that is Boreal Stone Cave.
From there keep going west and you should see another cave icon, get to that cave, it is Echo cave. From Echo cave we can find the path that goes to the Shrine of Hermaeus Mora. From the door to Echo Cave, go south. You can kind of see the path, its just an open path between rocks on either side, this make shift path will go south for a ways and then turn west, keep following it. You do not go west very far before having to turn south again, to make sure you're in the right spot look south and look up the path, you should see 2 trees, 1 on either side of the path ahead of you. This is the start of the offical path to the shrine.
Go south between the trees and follow the path, you will come to a bridge, just keep following the path and you'll start climbing the mountain and come across more structers and eventually you will get to the shrine.
You can activate the statue at any time to begin this quest, but you will have to have completed all the previous Daedra Shrine quests before you can start this one.
Once you've started the quest you will want to make a clean save. You can lock up this quest very easily and make it impossible to complete, this happened to me my first time playing and I did not have a clean save.
All you have to do is cast Mora's Soul Trap on 1 of each race in Cyrodiil, Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Orc, Redguard and Wood Elf. To do this just find 1 of the 10 races, male or female, it does not matter, cast the Mora's Soul Trap on them and then kill them. The best way to do this is by killing the Daedra followers at the 15 Daedra shrines as you will not be near any guards, but you will still be commiting a crime.
It is important to only cast Mora's Soul Trap ONCE per race, that means, do not hit any more than 1 target at a time. Hit who you want to kill with the spell and DO NOT CAST THE SPELL AGAIN until you have killed the target you hit. If you miss your target with the spell, you can cast it again. Also don't try and trap 2 of the same races, be sure of your target.
Start with the Khajiit soul at 'Hermaeus Mora's Shrine'.
Then you can get the Dark Elf soul at 'Hermaeus Mora's Shrine' as well.
Next you can get the Imperial soul at 'Hermaeus Mora's Shrine' as well.
Now go to 'Molag Bal's Shrine', south east of Chorrol to get a Redguard soul.
Now go to 'Clavicus' Vile's Shrine' south west of the Imperial City to get a Wood Elf soul.
You can also get an Orc soul at 'Clavicus' Vile's Shrine'.
Now go to 'Hircine's Shrine' south of the Imperial city to get an Argonian soul.
Go to 'Namira's Shrine' east of Bruma to get a Nord soul.
Go to 'Maridia's Shrine' east of Kvatch, west of Skingrad to get a Breton soul.
Go to 'Peryite's Shrine' far east of Bravil to get a High Elf soul.
Now fast travel back to 'Hermaeus Mora's Shrine' and activate the statue to receive your reward.
Reward: Oghma Infinium.
When you read the Oghma Infinium, you will be given 3 choices of what path you wish to read, Steel, Shadow or Spirit.
If you read the path of steel your abilities Blade, Heavy Armor and Blunt will increase. You will also get +10 strength and speed.
If you read the path of shadow your abilities Sneak, Security and Light Armor will increase. You will also get +10 agility and speed.
If you read the path of spirit your abilities Destruction, Conjuration and Restoration will increase. You will also get +10 intelligence for chosing the path of spirit.
