The Elder Scrolls IV: Oblivion/Walkthrough/Bravil

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The Elder Scrolls IV: Oblivion
150px Oblivion.jpg
 

The Forlorn Watchman

Talk to enough people and listen to enough conversations and the topic 'The Forlorn Watchman' will come up, ask just about anyone about it and you'll activate this quest.

Follow your quest marker to find Gilgondorin, talk to him and ask about 'The Forlorn Watchman' to get a map marker for Bawnwatch Camp. Follow your quest marker to get there and then wait until 8:00 pm. When the ghost appears, he will ignore you, at about 8:15 he will start walking away, just follow him.

He will lead you to a random spot, when he stops, go near him and he'll talk to you. Now you need to swim across the water to the east, if you look on your world map, there is a river mouth directly across from you to the east, this is where you need to go, its a landmark called 'Mouth of the Panther'.

When you get there you'll find a wrecked ship, along the side of the ship that is on shore is a hole, this is an entrance into the ship, go in it. Once you get inside you'll encounter a ghost and get a quest update, after that you can follow your quest marker to find the Log of the Emma May. Take it and then go to the east end of this area, on the floor there is a trap door to the mid deck, go in this door.

Here you will encounter a couple more ghosts, then go to the west end of this area and you'll find another trap door, go in it. Down here you will have to fight a ghost called Gable the Traitor, kill it and loot its corpse to find a key, now open the door to the east, ahead of you you will see a shackled skeleton, activate it to release the shackles.

Now Grantham Blakeley, the forlorn watchman, will appear, talk to him. He will drop a map on the floor, pick it up. Now you can just follow your quest marker to find the treasure. When you get to the treasure this quest will be complete.


Caught in the Hunt

Wander around Bravil long enough and ask about enough rumors and the topic 'Aleron Loche' will come up, ask just about anyone about him and this quest will be activated.

Once it is activated just follow your quest marker to findUrsanne Loche, talk to her and ask about 'Aleron Loche'. Now just follow your quest marker to find Kurdan gro-Dragol. Talk to him, you'll need a good disposition with him, about 75, then ask about 'Aleron Loche' then end the conversation. Talk to Kurdan again and tell him you're ready.

Now follow your quest marker until you come to the boat, get on it and activate it. You'll be taken to a small island that Fort Grief is on. Follow your quest marker and you'll come to a closed gate, you can't activate it, you have to go slightly to the east of the gate to find a switch on the ground, activate the switch to open the gate.

Now go through the open gate and find Aleron Loche, talk to him and ask him about 'Axe of Dragol' and then about 'Hunt'. Now follow your quest marker into the fort.

Inside follow the path south east and you'll encounter Kurdan's Imperial Hunter, kill him and loot his corpse to find a key. Keep following your green quest marker to find Kurdan's Nord Hunter, kill him and loot his corpse to find another key.

Now ignore your quest marker and just make your way all the way south east and you will find a door to 'The Hunter's Abyss' go through this door. Now follow your quest marker to find Kurdan's Orc Hunter, kill him and loot his corpse to find another key.

Now follow your quest marker out of the fort, when you get outside you'll see Kurdan kill Aleron, now go to Kurdan and he'll talk to you. Kill Kurdan and loot his corpse to find the real key to open the gate. Kurdan also has a friend with him, an archer on the second level.

Go back inside the fort, along the north east wall is a locked gate that needs the real fort key you got from Kurdan, open the gate and go inside, activate the switch. Now just follow your quest marker out of the fort and back to your boat. Get in the boat and activate it to be brought back to Bravil.

Back at Bravil, just follow your quest marker to find Ursanne Loche, talk to her to complete this quest.


Through A Nightmare, Darkly

Go to the Bravil Mages Guild Hall and find Kud-Ei, talk to her and you should be able to ask about 'Henatier' do so and this quest will be activated. After she kicks you out of the conversation, talk to her again and tell her you are ready. Simply follow her.

When Kud-Ei takes you into Henatier's house, she will then talk to you, ask her about 'Dreamworld'. Then when you are ready, talk to Ku-Ei again and tell her you are ready. Then equip the Dreamwold Amulet and activate the bed, sleep for any amount of time.

Inside the dreamworld, you will find Henatier right beside you, talk to him and ask about 'Dreamworld'. Now we will go to the south wall to the portal to 'Test of Perception' go in this door.

As soon as you get in there is a perceive to your left, open it to find a torch and equip it, the light will help lots. Now on the north east corner of this platform is a path, follow it. You will come to a giant well like structure with swinging blades, you must get to the other side without getting sliced up. On the other side there is another path off the north corner of the platform, follow it, when the path turns north west, watch out for a trigger on the floor.

At the next platform, go west under the glowing crystals, be careful of the falling traps. At the other side you'll be on another platform, with a path to the west, follow it, when you start heading south, watch out for 3 triggers on the floor. Keep following the path, right before you get to the end of this path, there is another trigger, watch out for it. On this platform is a pedistal, on top of that is an Element of Perception, take it.

Now in the north east corner of the upper level is a portal to 'Test of Patience' go in this door. Once you're in, straight ahead is a container, open it to find a Mysterious Scroll. Read the scroll if you want, then go north.

When you get to the first section of triggers, you can use the scroll to see it marks the path, this is the path you take:

 . X X X
 . X X X
 . . X X
 X . X X

On the other side go north and then east and you'll come to the second set of triggers, you can use the scroll to see the path, this is the path you take:

 X X X X . X
 X X . . . X
 X . . X X X
 X . X X X X
 X . . . X X
 X X X . X X

On the other side go north and then you will come to the last set of triggers, you can use the scroll to see the path, this is the path you take:

 . X X X X X X X
 . X X X . . . .
. . . . . X X .
 X X X # # X . .
 X X X # # X . X
 X X . . . . . X
 X X . X X X X X
 X X . X X X X X

On the other side of the trigger area is a pedistal to the east, on top is an Element of Patience, take it. Now that you're back with Henatier, go to the first floor and take the path on the south wall, this takes you to a portal to 'Test of Courage' go in this door.

Follow the path east and you'll end up in a water hole swiming, after getting in you go a short distance and then have to swim down deep, at the bottom is a container that has a water breathing potion in it, go ahead and use it. Then go west into the opening, now you must swim downwards again, it becomes dark and hard to see down here, just keep going down and you will come to a door to 'Grotto of Courage' go in the door. Now go west and you'll find another pedistal with an Element of Courage on it, take it.

Now go back to the first floor, in the main room downstairs there is a portal on the north wall to 'Test of Resolve' go in this door. Right away there is a container on your left with a bunch of equipment in it, take it all if you wish and equip what you are best with.

Now go north and you'll enter an arena, you'll have to fight some monsters based on your level, I was level 20 and had to fight 2 Minotaurs, I am only assuming that if you're a lower level you won't be fighting something that far out of your abilities. After the beasts are dead a set of stairs raises to the south, go up them to find a pedistal with an Element of Resolve on top.

Now talk to Henantier and ask about 'Dreamworld' and you'll exit this place. In the outside real world Henantier will come and talk to you, this will complete this quest.

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